Shots and Angles:
Framing or Shot Length
1. Extreme long shot
Extreme Long Shot
This can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot. It normally shows an EXTERIOR, e.g. the outside of a building, or a landscape, and is often used to show scenes of thrilling action e.g. in a war film or disaster movie. There will be very little detail visible in the shot, it's meant to give a general impression rather than specific information.
The extreme long shot on the left is taken from a distance, but denotes a precise location - it might even connote all of the entertainment industry if used as the opening shot in a news story.
Long Shot
2. Long Shot
This is the most difficult to categorise precisely, but is generally one which shows the image as approximately "life" size i.e. corresponding to the real distance between the audience and the screen in a cinema (the figure of a man would appear as six feet tall). This category includes the FULL SHOT showing the entire human body, with the head near the top of the frame and the feet near the bottom. While the focus is on characters, plenty of background detail still emerges: we can tell the coffins on the right are in a Western-style setting, for instance.
Medium Shot
3. Medium Shot
Contains a figure from the knees/waist up and is normally used for dialogue scenes, or to show some detail of action. Variations on this include the TWO SHOT (containing two figures from the waist up) and the THREE SHOT (contains 3 figures...). NB. Any more than three figures and the shot tends to become a long shot. Background detail is minimal, probably because location has been established earlier in the scene - the audience already know where they are and now want to focus on dialogue and character interaction. Another variation in this category is the OVER-THE-SHOULDER-SHOT, which positions the camera behind one figure, revealing the other figure, and part of the first figure's back, head and shoulder.
Close up
4. Close-Up
This shows very little background, and concentrates on either a face, or a specific detail of mise en scène. Everything else is just a blur in the background. This shot magnifies the object (think of how big it looks on a cinema screen) and shows the importance of things, be it words written on paper, or the expression on someone's face. The close-up takes us into the mind of a character. In reality, we only let people that we really trust get THAT close to our face - mothers, children and lovers, usually - so a close up of a face is a very intimate shot. A film-maker may use this to make us feel extra comfortable or extremely uncomfortable about a character, and usually uses a zoom lens in order to get the required framing.
Extreme Close Up
5. Extreme Close-Up
As its name suggests, an extreme version of the close up, generally magnifying beyond what the human eye would experience in reality. An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail whatsoever. This is a very artificial shot, and can be used for dramatic effect. The tight focus required means that extra care must be taken when setting up and lighting the shot - the slightest camera shake or error in focal length is very noticeable.
Camera Angles:
Eye-Level
This is the most common view, being the real-world angle that we are all used to. It shows subjects as we would expect to see them in real life. It is a fairly neutral shot.
High Angle
A high angle shows the subject from above, i.e. the camera is angled down towards the subject. This has the effect of diminishing the subject, making them appear less powerful, less significant or even submissive.
Low Angle
This shows the subject from below, giving them the impression of being more powerful or dominant.
Bird's Eye
The scene is shown from directly above. This is a completely different and somewhat unnatural point of view which can be used for dramatic effect or for showing a different spatial perspective.
In drama it can be used to show the positions and motions of different characters and objects, enabling the viewer to see things the characters can't.
The bird's-eye view is also very useful in sports, documentaries, etc.
Slanted
Also known as a Dutch tilt, this is where the camera is purposely tilted to one side so the horizon is on an angle. This creates an interesting and dramatic effect. Famous examples include Carol Reed's The Third Man, Orson Welles' Citizen Kane and the Batman series.
Dutch tilts are also popular in MTV-style video production, where unusual angles and lots of camera movement play a big part.
Editing:
Cut A visual transition created in editing in which one shot is instantaneously replaced on screen by another.
Continuity editingEditing that creates action that flows smoothly across shots and scenes without jarring visual inconsistencies. Establishes a sense of story for the viewer.
Cross cutting
Cutting back and forth quickly between two or more lines of action, indicating they are happening simultaneously.
Cutting back and forth quickly between two or more lines of action, indicating they are happening simultaneously.
Dissolve A gradual scene transition. The editor overlaps the end of one shot with the beginning of the next one.
Editing The work of selecting and joining together shots to create a finished film.
Errors of continuity Disruptions in the flow of a scene, such as a failure to match action or the placement of props across shots.
Establishing shot A shot, normally taken from a great distance or from a "bird's eye view," that establishes where the action is about to occur.
Eyeline match The matching of eyelines between two or more characters. For example, if Sam looks to the right in shot A, Jean will look to the left in shot B. This establishes a relationship of proximity and continuity.
Fade A visual transition between shots or scenes that appears on screen as a brief interval with no picture. The editor fades one shot to black and then fades in the next. Often used to indicate a change in time and place.
Final cut The finished edit of a film, approved by the director and the producer. This is what the audience sees.
Iris Visible on screen as a circle closing down over or opening up on a shot. Seldom used in contemporary film, but common during the silent era of Hollywood films.
Jump cut A cut that creates a lack of continuity by leaving out parts of the action.
Matched cut A cut joining two shots whose compositional elements match, helping to establish strong continuity of action.
Montage Scenes whose emotional impact and visual design are achieved through the editing together of many brief shots. The shower scene from Psycho is an example of montage editing.
Rough cut The editor's first pass at assembling the shots into a film, before tightening and polishing occurs.
Sequence shot A long take that extends for an entire scene or sequence. It is composed of only one shot with no editing.
Shot reverse shot cuttingUsually used for conversation scenes, this technique alternates between over-the-shoulder shots showing each character speaking.
Wipe Visible on screen as a bar travelling across the frame pushing one shot off and pulling the next shot into place. Rarely used in contemporary film, but common in films from the 1930s and 1940s.
No comments:
Post a Comment